ck2 best pagan religion

Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. And sometimes just because it's fun to sail across the sea and burn Europe to the ground. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. Zunists also get +30% levy size and +20% to heavy infantry combat, making them a huge boon to feudal realms and/or heavy infantry based cultures in addition to their religious festival having the chance to grant nice traits and a holy order consistenting entirely of heavy infantry and light cavalry. Orthodox is underrated. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. Orthodox (Heresies: Bogomilist, Monothelite, Iconoclast, Paulician) 3. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. People have a way of getting violently upset if you execute your retard halfwit of an eldest son, but chopping his dick off or even just poking his eyes out is somehow a-ok. Fun times. Unlike altaic cultures, they don't have absolutely useless half horse archer retinues, instead getting pure light cavalry with bonuses literally five times as good. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. Feels like a bastardized version of catholism. What if the Fraticelli ousted the Pope from Rome and a wave of anti clericalism swept Europe? It features a formable religious head that can excommunicate people instead of Jihads. Catholic (Heresies: Cathar, Fraticelli, Waldensian, Lollard) 2. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. Nestorian (Heresy: Messalia… Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. Just reporting on what exists, and Islam is basically feudal+. Powerful Pagan CBs allo… Muslim or reformed pagan religion with Agnatic Clans or Enatic Clans doctrine. Event Details: Participate in Guild Dungeons! They're just worse cities, get a barony instead. Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. Hit-or-miss. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. Don't underestimate the ability of castration and blinding. Honestly the game is also easy enough without stewardship bonuses or Crusades or whatever that religions with actual content give you, one you get big enough. What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? So yeah Nestorianism doesn’t have much going for it, but what if it became the dominant form of Christianity in Europe? Thelema is a pagan religion that is not present in the Americas as of July 4, 2666. +30% global morale boost is nothing to disregard. Changing the religion of a character is done with the religion [Character ID] [Religion ID] command. Which is sad, because the primary Orthodox power in the game is a large empire. Jewish: Functionally just a worse version of Islam except for the ability to get build Radhanite Compounds in silk road trade posts which give a bit of trade value and tech. Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. In terms of role playing and if for strategy. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. Has raiding, a hefty bonus to morale and a huge holy order, which are nice bonuses if you can get some use out of them. Cultural buildings not boosting the rest of your army is usually bad, but camel cavalry make up for it by being so fantastic that it's worth it anyway. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. Crusader Kings II Cheats : This cheat for Crusader Kings II [PC] has been posted at 21 Jan 2013 by Passerby and is called "Best event IDs". Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). I didn't forget them, just didn't include them. Anyway, good guide OP, I don't disagree with much else. Prevalent in Finland and northernmost part of Russia. By using our Services or clicking I agree, you agree to our use of cookies. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. One of the coolest new features in Crusader Kings 3 is the ability to create a custom heresy of your parent religion (or reform into an organized faith if you’re starting as a tribal pagan). Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. What if Orthodox priests converted the king of Mali? CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game. Introduces Nahuatl culture and the Aztec pagan religion Is it worth it? Retinues are a little worse than Russian though. ... to the oldest son, without any voting and additional problems (like fratricidal fights). Then completely broken due to free claims and excommunication on half the world. Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. 30 lucky captains from each server will receive Lucky lottery rewards. Press J to jump to the feed. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. Additionally, the Fylkir and the High Priests can declare Great Holy Wars on Pagans not of the same religion. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. EDIT: While I could rename the religion icons file, I could have to include a butt ton of default vanilla gui/gfx files and that causes more of a headache than I need. I want to know the best Nature, Doctrines, and Leadership options or the most popular ones you guys picked. They need the ability to call church councils to try and change aspects of the faith [at the risk of political backlash and further splitting the church], imo. Heresy Expansion mod strives to give a more satisfying experience to playing heresies in Crusader Kings 2. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. Cookies help us deliver our Services. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Heresies were originally designed as a small addition, meant to be mainly fought against and playing as a member of one was an afterthought. Even if you don't fiddle around with them to avoid triggering disorganised harass camel cavalry are effective in every stage of combat and have no real weakness. any culture or religion mix that can raid, can raid overseas. How would life change under these new religions? Enjoy your generational hermetic family. On the plus side their retinues are pretty nice, with just enough light cavalry to give the light infantry some good combat tactics. Catholic: Underwhelming in most respects... Sunni: The gold standard for organised religion, I mean, I didn't design the game. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. 3. 1" as the ID for the first event, "D_Hunting. Caliphs, however, cannot declare Jihads … I would say go with the form of paganism you like best., New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Each of these (except Zoroastrian and Jewish) is subdivided into multiple branches, which may in turn have their own sub-branches known as heresies. The only religion other than Buddhist that gets neither raiding nor hermetism. Found in small quantities in subsaharan Africa. I enjoy them for the human sacrifice aspect. What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. It's a shame Orthodox has no real game features. The other pagan religions get a normal high priest who is a vassal to the ruler who reformed the religion. Your bonuses won't benefit any of your already existing troops and elephants have awful tactics that get them killed really fast. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? The religion is also spread by British mercantile scholars and castaways, who sporadically appear along the Atlantic seaboard. No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. Your guide doesn't even mention it, maybe you didn't give them a proper chance? Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. Magis. Hermetics can induct vassals of 'wrong' religions into the society. Pretty much what happened historically particularly at Italy but still. Also it's really weird that Muslims can't raid, historically speaking. Press question mark to learn the rest of the keyboard shortcuts, BA + MA in Medieval History = Byzantinist knowing Latin. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. Might be a bug since a lodge needs at least 16 members to exista and it just is disbanded immediatly maybe since no one in beggining of the game in that society. However, the longer the faith goes unreformed, the weaker it becomes. Suomenusko - Finnish polytheistic pagan religion. As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic.

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